Market Reports Center

Youth Team, League, and Tournament Sports: Market Shares, Strategies, and Forecasts, Worldwide, 2018-2024


Report Details

Youth Team, League, and Tournament Sports: Market Shares, Strategies, and Forecasts, Worldwide, 2018-2024

SKU WGSEPT171802
Category Sports and Fitness
Publisher Wintergreen Research
Pages 338
Published Sep-18
Request Discount Pay by Wire/Invoice

Description

This study has 633 pages, 288 tables and figures. Worldwide youth sports markets are poised to achieve significant growth as travel teams become more popular and families learn to enjoy time together during a weekend sporting event. Enormous market efficiency is being achieved as youth and recreational teams move to automated process. Apps can be used to book hotels and make travel arrangements.

A $15.5 billion market in the US, the youth sports market rivals the size of the $14 billion NFL. Youth sports markets are comprised of segments that represent revenue generation from travel, equipment, team membership, facility construction, software, and venue rental. Leagues who purchase and distribute sports software to teams or clubs have created a large market from what were previously disparate parts of what was not ever not even a market, just people buying clothes and equipment, and loosely organized groups of youth playing games on community fields.

As a result of this coalescence of the varying market segments brought about by youth sports software, the youth sports market has become well defined. Apps are used for communication. The primary purpose of youth and adult sports team sports is to deliver fun for the youth. Other agendas get mixed in, like building a strong and healthy body, developing a well-rounded and pleasant personality, developing team skills, and preparing a child to be a professional athlete. Youth sports depend on communication, tournament play, and video coaching that are needed to run a team effectively. Transaction management, registration, and fee collection are key aspects of some of the software.

Youth sports facilities can become part of a community development program. Every team, every sport has appeal and as there is more leisure, as the economy spins out more and more wealth at the top of the economic scale, there will be more spending on sports. Professional sports, betting, fantasy teams, semiprofessional teams, and teams just for fun will continue to look for venues and players.

Youth sports are sure to benefit from this trend. The brightest and the best will want to get top notch sports training for their children, and the entire middle class will follow as best they can. Sports are fun, the professional teams have begun to recognize that they need to invest in team development programs targeting children starting at age 3. This is when you can get the attention of the child and build skills incrementally that are providing a steady stream of youth available later for the professional teams.

Professional teams have noticed that the most ardent fans are those who played a sport as a youth. All the professional leagues have to invest in youth sports because otherwise they do not have players now and fans later.

Foundations and corporate arms of all large companies want to invest in supporting youth of the country and what better way than through sports. They can tie educational advancement of the sport interest.

Communities have to invest in youth sports providing activities that are supervised and better for all the residents, sports and teams have greater society benefits than the enjoyment of team play. Communities have found that it is cheaper to invest in planned sporting activities and keep children involved than to deal with the problems caused by kids that grow up without supervision, getting in trouble all the time.

The police departments have become interested in connecting with youth in a positive manner, spending money and time to get to know kids and provide guidance when needed. They are active in getting communities to fund development of facilities. It will be a problem to pay for all the facilities that communities want to build, so it will be interesting to see if communities find ways to contribute to the capital investment needed.

Private investment that sees benefit youth sporting programs is building in quantity. Foundations generally see the benefit of children being given sport opportunities.

The schools have by and large defunded gym programs for children creating a healthcare crisis of major proportion in the US and other parts of the world with childhood obesity and asthma creating lifelong chronic disease problems. The good news is that youth sports programs are becoming more available in more affluent parts of the world, poised to deliver healthy activity and build life long habits of movement and athletic skills development.

The market opportunity for youth team sports depends on a strong alliance between the schools and modern recreational facilities that meld education, drama, music and sports in a manner that supports learning and athletic development as one melded event.

With the advent of online learning, more students can move at their own pace and achieve academic excellence. One challenge is to make this happen in the context of incorporating sports achievement at the same time. Athleticism and brain development can be melded if education is done right.

Six in 10 children ages 6-12 regularly participate in team sports in the US. These sports programs are organized or casual.

With organized sports, there has been a rise in the number of travel teams, with the programs active at ever-earlier ages. There has been significant definition and growth in the youth sports industry. The coaching and league formation task is demanding for kids, families, and communities. Much of the organizational process has been automated with software.

The youth sports market is set to grow in response to increased interest worldwide in youth sports development programs. The programs are inherently satisfying to children and youth, giving them skills and accompanying self-esteem that translates to support academic skills as well as athletic ones. Software has become an important aspect of making team play easy to manage.

More changes are coming as digitization drives use of video so parents and children can share on the Internet the experience of team play. Video capture of game and practice play is poised to provide coaches and assistant coaches with an ever-increasing array of ways to help players improve play on the field.

Little league coaches bring a lot to the children whom they coach. The individual attention to skills development is a treasure to each child it touches. Stories proliferate about the value of little league coaches to girls and boys who had a dad or mom missing at crucial times of growing up. The same is true for the Girl’s and Boy’s clubs.

In these cases, a substitute parent is an invaluable part of forming a strong personality, able to be responsive to others, fit into a team, and perform with integrity. The coaches teach values in a context of fun.

The youth sports software is sold or given away free to teams, leagues and tournaments. Often a league will distribute the software to teams, clubs, or tournaments. Sometimes teams and clubs buy the software directly. A lot of youth sports software had been homegrown functionality bolted onto a stable platform. This homegrown small market software has basically become outdated, slated to be replaced with packaged, licensed or cloud software that is more robust.

The youth sports software provides registration and payment collection. The payment collection aspect of the software is sometimes important because it creates a way to collect a transaction fee that is used to pay for the software and provide continuing revenue to the provider.

The primary purpose of youth and adult sports team software is to deliver robust, automated process for the registration, scheduling, web site construction, coaching management, communication, tournament play, and video coaching that are needed to run a team effectively. Transaction management and fee collection are key aspects of some of the software.

According to Susan Eustis, leader of the market research team that prepared the study:

“Vendors are making acquisitions to upgrade software so it is able to provide a wide range of capabilities. Modules brought in from different companies and developers are difficult to integrate into a functioning platform. Once a platform is in place, the organization of travel teams is facilitated.”

Market growth comes from increased benefits of organization in youth sports leagues. Travel teams and tournaments are in vogue. These do not happen in a consistent manner unless there is automated process in place. Automated process is just better for making a team function smoothly, eliminating vast amounts of politics. Shared resource is always a problem, having automated management is better. Once one aspect of the team management is automated, there is demand to automate all the processes across the board leading to plenty of consolidation and acquisitions in this market.

In a $15.5 billion U.S. youth sports market, the youth and amateur adult league travel teams are gaining traction because they provide family vacation fun while improving skills of a youthful player. This is a nascent market, there is no end to growth in sight. Markets are expected to reach $41.2 billion by 2023. Youth sports teams will continue to get more organized and depend on software to provide increased management efficiency. Video images of play will provide better coaching.

Key Topics:

Youth Sports
Youth Development Programs
Youth Travel Teams
Youth Sports Software
Recreational League
Sports Software
League Software
Youth Sports Coaching
Sports Team Refistration
Sports Wearables
Travel Teams
Team Volunteer
Management
Team Flexible payment
Team One tap payment
Sports Software
Club Management
Sports Websites
Sports Technology
Team Roster Software
Team Registration
Management
Volunteer Management
Software
Flexible payment options.
Youth Sports Team
Communication


News/Press Release

Table of Content

1. Youth Team, League, and Tournament Sports: Market Description and Market Dynamics
1.1 Sport Participation Develops Core Values
1.1.1 Professional Sports Embrace Youth Development Programs
1.1.2 Jr.NBA.com Emphasizes Fundamentals for Youth
1.2 Clothing and Apparel a Core Aspect of Youth Sports Market
1.2.1 Little League Chose Dick’s Team Sports HQ As Its Tech Provider
1.3 Hotels Leverage Vendor Positioning in Youth Sports Markets
1.4 Youth Sports League Software Is Highly Specialized
1.5 Barriers to Youth Sports Participation
1.5.1 Barriers To Youth Sports Participation
1.5.2 Aim To Ensure That All Kids Have The Chance To Grow Up Fit And Strong
1.5.3 Developing the Athletic and Human Potential of a Child
1.6 Youth Team Web Sites
1.6.1 Youth Sports Team Web Presence
1.7 Supervising the Money from Youth Team Sports
1.8 Youth Sports Software Communications Functions

2. Youth Team, League, and Tournament Sports Market Shares and Forecasts
2.1 Youth Team, League, and Tournament Sports Market Driving Forces
2.1.1 Six in 10 Children Ages 6-12 Regularly Participate In Team Sports in the US
2.1.2 Youth League Sports Market Dynamics
2.1.3 Innovation Is Core To The Market Growth Of The Youth Sports Organizations
2.1.4 Backyard Sports
2.1.5 Movement Toward Travel Teams
2.1.6 Linking To Team Sponsors
2.1.7 Youth League Sports Market Growth Development Programs
2.1.8 Youth League Sports Software Functions
2.1.9 Protecting the Money Collected for a Youth Sports League
2.1.10 Team Sports Financial Reporting
2.1.11 Youth Team Sports Acquisitions
2.1.12 Youth League Sports Apps Model Market Factors
2.1.13 Applications
2.2 Youth League Sports Market Shares
2.2.1 Stack Sports
2.2.2 Comcast / NBC Universal / SportsEngine
2.2.3 Active Network / Active Sports
2.2.4 Hudl
2.2.5 TeamSnap
2.2.6 Dicks Sporting Goods
2.3 Youth Team, League, and Tournament Facilities Market including High School, College, Market Shares, Number Field Rentals, Worldwide, 2017
2.3.1 Youth Team, League, and Tournament Sports Software Number Employees vs. Revenue Analysis, Number Employees, Dollars per Employee
2.3.2 Youth Sports Athletic Footwear, Apparel And Equipment Market Shares
2.3.3 Youth Sports Team, League, and Tournament Facilities Consultants Market Shares
2.3.4 Youth Sports Team, League, and Tournament Hotels and Motels Market Shares, Dollars, Worldwide, 2016
2.4 Segments of Youth Team, League, and Tournament Sports
2.4.1 Youth Sports Team, League, and Tournament Software: Market
2.5 Youth Sports Travel, Field, and Ice Rink
2.6 Youth Team, League, and Tournament Sports Market Forecasts
2.6.1 High School Football Participation Numbers Dropping Amid Health Concerns
2.7 Youth and Recreational League Sports Trends
2.8 Local Recreational Sports Facilities are Being Developed as Services
2.8.1 Further Leverage the Reach That Team Sponsors Have
2.8.2 League Registration Features
2.8.3 Youth Sports Tournaments and Hotels
2.8.4 Youth Sports League Penetration Analysis
2.8.5 Youth Team Sports League Unit Analysis Assumptions
2.8.6 Youth Team Sports Functional Models Registration, Communication, and Web Site Development or Combination
2.8.7 League Software and App Revenue Models
2.8.8 Transactional App Revenue Model
2.8.9 Charge Card Revenue per Transaction
2.8.10 Software Licensing Model
2.8.11 Advertising Model
2.8.12 Extracting Value from Data
2.8.13 Youth League Sports Software Shipments by Sport: US and Worldwide
2.8.14 League Software Larger Market
2.8.15 Youth League Software by Sports
2.9 Healthcare and Youth Sports
2.10 Varsity and Collegiate Intermural and Club Sports
2.11 Youth and Adult Sports League Participation, United States and Worldwide, Number of Players, 2016
2.11.1 Youth Team, League, and Tournament Sports Software Revenue Models Market Forecasts, Transactional Apps, Free Apps Information Based License Fee per Software Package, Cloud Based SaaS Model, Dollars, Worldwide
2.12 Youth Sports Travel Teams
2.13 Youth League Sports Software Prices / Sports Software Pricing
2.13.1 Hudl Prices
2.13.2 Hudl Revenue Model
2.13.3 Stack Sports Prices
2.13.4 Affinity Sports
2.14 Youth League Sports Software Regional Market Analysis
2.14.1 US
2.14.2 Canada
2.15 Youth Team Sites Revenue Model
2.15.1 Applications

3. Youth League Sports Product Description
3.1 Vendors Build Brand with Significant Well Targeted Demographic
3.1.1 Vendors Address Needs of Different Types of Teams
3.1.2 Stack Sports GoalLine
3.1.3 Stack Sports Strengths
3.1.4Stack Sports Challenges

4. Youth and Recreational League Sports Software Research and Technology
4.1 Payment Gateways
4.1.1 Payment Processing Solutions For a League
4.1.2 Recommended Merchant Broker Authorize.net Gateway
4.2 Responsive Web Design
4.2.1 Robust Website Structure
4.3 Tournament Types
4.3.1 MatchDay Types
4.4 Season Registration & eSport Configuration
4.5 Venue
4.6 FE management
4.6.1 Extra fields
4.7 Artificial Intelligence And Software
4.8 Nike Open Source Software

5. Youth and Recreational League Sports Software Company Profiles
5.1 Youth and Recreational League Sports Software Acquisitions
5.2 Global Payments / Active Network
5.2.1 Active Network
5.2.2 Active Network Global Payments
5.2.3 Active Network / Active Sports
5.2.4 Active Sports Strengths
5.2.5 Active Sports Challenges
5.2.6 Active Sports Revenue Model
5.3 Affinity Sports
5.3.1 Affinity Sports Concussion Protocols and Product Positioning
5.4 Amer Sports / Wilson
5.5 Aspen Institute
5.6 Atheletrax / mysportsort
5.7 Bauer
5.8 Bear Dev
5.9 Catapult
5.9.1 Catapult Acquisitions
5.9.2 Catapult Customers
5.10 Coach Logic
5.11 Cogran
5.12 Comcast / NBC / Sport Engine
5.12.1 Comcast Revenue
5.12.2 Comcast Business
5.12.3 NBC Sports Group Purchases Sport Ngin
5.12.4 NBC Universal / SportsEngine
5.12.5 SportsEngine Culture
5.13 Dick’s / Blue Sombrero
5.13.1 Dick’s Sporting Goods Revenue
5.13.2 Dick’s Sporting Goods Acquisition Of Affinity Sports
5.13.3 Dick’s Sporting Goods Business
5.13.4 Dick’s Sporting Goods Competition
5.14 Engage Sports
5.15 EZFacility
5.16 FiXi Competition Management
5.16.1 FiXi Competition Management Revenue Model
5.16.2 FiXi Competition Management Features and Functions
5.16.3 FiXi Competition Management Target Markets
5.16.4 FiXi Competition Management Customization and League Requirements
5.17 HorizonWebRef.com
5.17.1 HorizonWebRef Revenue Model
5.18 Hudl
5.18.1 Hudl Acquisitions
5.18.2 Hudl Financing
5.18.3 Hudl Partnership with Nike
5.19 InterContinental Hotels Group IHG
5.19.1 IHG Strategic Priorities
5.19.2 InterContinental Hotels Group IHG's Holiday Inn Express
5.19.3 Holiday Inn Express
5.20 Jevin
5.21 Jonas Software / EZFacility
5.21.1 EZFacility Sports Facility & League Software
5.21.2 Revenue Model
5.21.3 EZFacility Features and Functions
5.21.4 EZFacility Target Market
5.22 JoomSport
5.22.1 JoomSport Revenue Model
5.22.2 JoomSport Target Market
5.22.3 JoomSport Features
5.23 LeagueApps
5.23.1 LeagueApps
5.23.2 LeagueApps Revenue Model
5.23.3 LeagueApps Features and Functions
5.23.4 LeagueApps Target Market
5.24 LeagueLobster
5.25 LeagueRepublic
5.25.1 LeagueRepublic Features
5.26 Marriott
5.27 Nike
5.27.1 Nike Personal Analytics
5.27.2 Nike Partnership with Hudl
5.28 QSTC
5.29 RosterBot
5.29.1 Rosterbot Team Management Service
5.30 Sideline Sports
5.30.1 Sideline Sports XPS Network
5.30.2 Sideline Sports XPS Network for Coaches
5.30.3 Sideline Sports Tools
5.31 Sports Facilities Advisory & Sports Facilities Management (SFA - SFM)
5.32 5.27 Sportlyzer
5.32.1 Sportlyzer Team Management Software
5.33 Stack Sports
5.33.1 Stack Sports Soccer
5.33.2 Stack Sports Is Building Through Acquisition
5.33.3 Stack Sports Goalline
5.34 Steel Sports
5.35 Swimtopia
5.35.1 Swimtopia Summer Swim Teams
5.35.2 SwimTopia Summer Swim Leagues
5.35.3 SwimTopia Revenue
5.35.4 Team Topia / SwimTopia
5.35.5 Team Topia Revenue Model
5.36 Teamer
5.37 TeamSideline.com
5.37.1 TeamSideline Features
5.37.2 TeamSideline Team Sites
5.38 TeamSnap
5.38.1 TeamSnap Sports Teams
5.38.2 20 Million in 2017, Up from 9 Million in 2015 Use TeamSnap:
5.39 Vista Equity Partners Fund IV and Vista Equity Partners Fund III / Lanyon
5.39.1 Vista Equity Partners STATS
5.39.2 Vista Equity Partners Amisco Prozone ("Prozone")
5.39.3 Vista Equity Partners Automated Insights
5.39.4 Vista Equity Partners The Sports Network (TSN)
5.39.5 Vista Equity Partners Bloomberg Sports
5.40 Under Armour
5.41 Wooter
5.42 YourTeamOnline
5.43 Zebra Technologies Sports Solutions
5.43.1 Zebra / NFL Partnership
5.44 Zuluru
5.44.1 Zuluru Revenue Model
5.45 Selected List of Youth Sports Software Companies

6. The Publisher
6.1 Research Methodology
6.2 Research Process
6.3 Market Research Study
6.4 Global Market Intelligence Company

List of Figures

List of Figures
Figure 1. Market Growth Factors in High End Youth Sports Schools and Facilities
Figure 2. Market Growth in Youth Sports Driving Forces
Figure 3. Market Growth in Youth Sports Driving Factors
Figure 4. Driving Forces for Market Growth in Community Development Using Youth Sports
Figure 5. Youth Sports Driving Forces for Community Development
Figure 6. Youth League Sports Market Driving Forces
Figure 7. Youth Sports Team, League, and Tournament, Market Shares, Dollars, Worldwide, 2016
Figure 8. Youth Sports League Major Market Segments, Dollars, US, 2016
Figure 9. Youth Sports League Software, Equipment and Facilities, Game Equipment and Apparel: Market Shares, Dollars, Worldwide, 2016
Figure 10. Youth Team, League, and Tournament Sports Software, Apparel, Equipment Market Segments by Sport Dollars, US, 2016 Error! Bookmark not defined.
Figure 11. Youth Team, League, Tournament Sports Forecasts, Dollars, Worldwide, 2017-2023
Figure 12. Barriers to Youth Sports Participation
Figure 13. Challenges To Youth Sports Participation
Figure 14. Aim to Ensure That All Kids Have The Chance To Grow Up Fit And Strong 50
Figure 15. Youth Team Sports Organization Aspects
Figure 16. Youth League Sports Software Market Driving Forces
Figure 17. Youth League Sports Development Mapping
Figure 18. Youth League Sports Market Factors
Figure 19. Youth League Sports Software Functions1
Figure 20. Youth Sports Software Communications Functions
Figure 21. Market Growth Factors in High End Youth Sports Schools and Facilities
Figure 22. Market Growth in Youth Sports Driving Forces
Figure 23. Market Growth in Youth Sports Driving Factors
Figure 24. Driving Forces for Market Growth in Community Development Using Youth Sports
Figure 25. Youth Sports Driving Forces for Community Development
Figure 26. Youth League Sports Market Driving Forces
Figure 27. Youth League Sports Movement Toward Travel Teams
Figure 28. Youth League Sports Market Growth Development Programs
Figure 29. Youth League Sports Team Sponsors
Figure 30. Youth League Sports Software Functions
Figure 31. Team Sports HQ Reporting Functions
Figure 32. Team Sports Payments and Order Tracking Functions
Figure 33. Youth League Sports Software Revenue Model Market Factors
Figure 34. Youth League Sports Software Market Demands
Figure 35. Youth Sports Team, League, and Tournament, Software Market Shares, Dollars, Worldwide, 2017
Figure 36. Youth Sports Team, League, and Tournament, Market Shares, Dollars, Worldwide, 2017
Figure 37. Youth Sports Team, League, and Tournament, Market Shares, Dollars, Worldwide, 2017
Figure 38. Stack Sports One-Stop Shop For Sports Registration, Payments And Management
Figure 39. Youth Team, League, and Tournament Facilities Market including High School, College, Market Shares, Number Field Rentals, Worldwide, 2017
Figure 40. Youth Team, League, and Tournament Participation, United States and Worldwide, Number of Players, 2017
Figure 41. Youth Team, League, and Tournament Software Markets by Sport, Units and Dollars, 2017
Figure 42. Efficiency Of The Various Software Providers, Revenue per Employee 2017
Figure 43. Aspects of Competition in Youth Sports Team, League, and Tournament Apparel and Equipment Markets
Figure 44. Youth Sports Team, League, and Tournament Apparel and Equipment Market Shares, Dollars, Worldwide, 2017
Figure 45. Youth Sports Team, League, and Tournament, Apparel and Equipment Market Shares, Dollars, Worldwide, 2017
Figure 46. Youth Sports Team, League, and Tournament Facilities Consultants Market Shares, Dollars, Worldwide, 2017
Figure 47. Youth Sports Team, League, and Tournament Hotels and Motels Market Shares, Dollars, Worldwide, 2017
Figure 48. Youth Sports League Major Market Segments, Dollars, Worldwide, 2017
Figure 49. Youth Sports League Software, Equipment and Facilities, Game Equipment and Apparel: Market Shares, Dollars, Worldwide, 2017 105
Figure 50. Youth Team, League, and Tournament Sports Software, Apparel, Equipment Market Segments by Sport Dollars, US, 2017
Figure 51. Youth Sports Team, League, and Tournament Market Segments, Dollars, Worldwide, 2017
Figure 52. Youth Sports Team, League, and Tournament Market Segments, Dollars, Worldwide, 2017
Figure 53. Youth Sports Team, League, and Tournament Software, Market Shares, Users, Worldwide, 2017
Figure 54. Youth Sports Team, League, and Tournament Apparel and Equipment Market Shares, Dollars, Worldwide, 2017
Figure 55. Youth Sports Team, League, and Tournament, Apparel and Gear Market Shares, Dollars, US, 2017
Figure 56. Youth Sports Team, League, and Tournament Software: Market Shares, Dollars, Worldwide, 2017
Figure 57. Youth Sports Team, League, and Tournament Software, Market Shares, Dollars, Worldwide, 2017
Figure 58. College and University Sports League Participation, United States and Worldwide, Number of Players, 2015
Figure 59. College and University Team, League, and Tournament Sports Participation, United States and Worldwide, Number of Players, 2017
Figure 60. Youth Sports Team, League, and Tournament Travel Destination Market Segments, Dollars, Worldwide, 2017
Figure 61. Youth Sports Team, League, and Tournament Hotels and Motels Market Shares, Dollars, Worldwide, 2017
Figure 62. Youth Team, League, Tournament Sports Forecasts, Dollars, Worldwide, 2018-2024
Figure 63. Youth Organized Sports Market Segments, Travel, Motels, Facilities, Construction, Apparel and Gear, Facility Fees, and Software, Dollars, Worldwide, 2018-2024
Figure 64. Youth Organized Sports Market Segments, Travel, Motels, Facility Construction, Apparel and Gear, Facility Fees, and Software, Dollars, Worldwide, 2018-2024 123
Figure 65. Youth Organized Sports Market Segments, Travel, Motels Facility Construction, Apparel and Gear, Facility Fees, and Software Percent, Worldwide, 2018-2024
Figure 66. Youth and Recreational League Sports Trends
Figure 67. League Software Functions
Figure 68. League Registration Features
Figure 69. Youth Sports Hotels and Motels
Figure 70. Youth and Amateur Adult Team Sports League Software Unit Analysis Percent Penetration, Worldwide, 2016-2022
Figure 71. Youth Team Sports Software Functional Models Market Forecasts, Simple Registration, Registration, Communication and Web Site Development, or Combination with Coaching Video, Dollars, Worldwide, 2017-2023
Figure 72. Youth Team, League, and Tournament Sports Software Revenue Models Market Forecasts, Transactional Apps, Free Apps Information Based License Fee per Software Package, Per User Fee, Dollars, Worldwide, 2016-
Figure 73. Team Sports Software License, Transaction, and Advertising Revenue Models Market Forecasts, Number of Players, Worldwide, 2017-2023
Figure 74. Active Sport Sliding Scale Registration Fee: Transaction Processing Fee
Figure 75. Average Credit Card Processing Fees
Figure 76. Youth Team, League, Tournament Sports Software Transactional Revenue Models Market Forecasts, Dollars, Worldwide, 2017-2023
Figure 77. Youth, High School, University, College and Adult Team, League, Tournament Sports Software Revenue Models Market Forecasts, License Fee per Software Package, Dollars, Worldwide, 2017-2023
Figure 78. Youth Team Sports Software Revenue Models Market Forecasts, Free App Software Package, Per User Fee, Dollars, Worldwide, 2017-2023
Figure 79. Youth and Amateur Adult Team Sports Participation, United States and Worldwide, Number of Players, 2017-2023
Figure 80. Applications for Youth Sports Software Platforms 156
Figure 81. Organizations Served: Parks and Recreation
Figure 82. Youth Team, League, and Tournament Sports Software Market Segments by Sport, Units and Dollars, US, 2016
Figure 83. Youth Team, League, and Tournament Facilities Market including High School, College, Number Fields of Play Used Games and Practice, $ per Field, US,
Figure 84. College and University Team, League, and Tournament Sports Participation, United States and Worldwide, Number of Players, 2016
Figure 85. Youth and Adult Sports League Participation, United States and Worldwide, Number of Players, 2016
Figure 86. Youth Team, League, and Tournament Sports Software Revenue Models Market Forecasts, Transactional Apps, Free Apps Information Based License Fee per Software Package, Cloud Based SaaS Model, Dollars, Worldwide, 2017-
Figure 87. Youth Team Sports Software Transactional Revenue Models Market Forecasts, Dollars, Worldwide, 2017-2023
Figure 88. Youth Team Sports Software Revenue Models Market Forecasts, Free App Software Package, Per User Fee, Dollars, Worldwide, 2017-2023
Figure 89. Youth, High School, University, College and Adult Team Sports Software Revenue Models Market Forecasts, License Fee per Software Package, Dollars, Worldwide, 2017-2023
Figure 90. Team Sports Software License Revenue Models Market Forecasts, Number of Players, Worldwide, 2017-2023
Figure 91. Team Sports Software License, Transaction, and Advertising Revenue Models Market Forecasts, Number of Players, Worldwide, 2017-2023
Figure 92. Youth Team Sports Software Functional Models Market Forecasts, Simple Registration, Registration, Communication and Web Site Development, or Combination with Coaching Video, Dollars, Worldwide, 2017-2023
Figure 93. Youth Team Organized Sports Travel Hotel, Motel, Bus, Airfare Market, and Total, Dollars, Worldwide, 2005-2014 and 2015-2025
Figure 94. TeamSnap Free Features
Figure 95. TeamSnap Basic Prices and Features
Figure 96. TeamSnap Premium Features
Figure 97. TeamSnap Ultra Prices and Features
Figure 98. Hudl Prices
Figure 99. Stack Sports Prices for Software
Figure 100. Stack Sports Tools
Figure 101. Youth Sports Team, League, and Tournament Software, Regional Market Segments, 2017
Figure 102. Youth Sports Team, League, and Tournament Software Regional Market Segments, 2017
Figure 103. Youth Sports Team, League, and Tournament Software Regional Market Segments, Dollars, 2016
Figure 104. Youth Sports Team, League, and Tournament Software Regional Market Segments, 2016
Figure 105. Number of Youth Sports Players US and Worldwide, Dollars per Player, 2016
Figure 106. $5.8 Billion Canadian Youth Sports Market
Figure 107. Stack Sports GoalLine Customers
Figure 108. Blue Star Sports One-Stop Shop For Sports Registration, Payments And Management
Figure 109. Responsive Web Design (RWD) Illustrated
Figure 110. Robust Website Structure
Figure 111. Division of Tournament Types
Figure 112. Active Sports Partners
Figure 113. Active Network Solutions:
Figure 114. Active Network Management Software Solutions:
Figure 115. Active Network Platform Features
Figure 116. Active Network Customers
Figure 117. Affinity Sports Software Functions
Figure 118. Crowdfunding for Sports Teams
Figure 119. Catapult Customers
Figure 120. Cogran Sports League Management Software Modules
Figure 121. NBC Sports SportsEngine Partners
Figure 122. Engage Sports Tools
Figure 123. EZFacility Target Markets
Figure 124. HorizonWebRef Pricing per Official
Figure 125. EZ Facility Key Features
Figure 126. EZFacility Target Markets
Figure 127. LeagueRepublic Sports Software Functions
Figure 128. Sideline Sports XPS Network Functions
Figure 129. Sideline Sports Clients by Category And Sport
Figure 130. Sportlyzer Monthly Recurring Revenue
Figure 131. Sportlyzer Market Exit Strategy
Figure 132. Sportlyzer Sports Customers
Figure 133. Sportlyzer Sports Metrics
Figure 134. Stack Sports Target Markets
Figure 135. Stack Sports Brands
Figure 136. Stack Sports Soccer
Figure 137. Stack Sports Software Competitive Advantage
Figure 138. TeamSnap Coaching Platform Toolset Tasks
Figure 139. TeamSnap Platforms Supported
Figure 140. TeamSnap Target Market
Figure 141. TeamSnap Online Sports Team Management Application
Figure 142. TeamSnap Online Features
Figure 143. Teamsnap Benefits
Figure 144. TeamSnap Team Management Sports Targeted
Figure 145. TeamSnap Integration Features
Figure 146. TeamSnap Smartphone App Functions
Figure 147. Average # of TeamSnap Touches/User/Month
Figure 148. Zebra Technologies RFID Sports Positioning
Figure 149. Zebra Has One Million RFID Tags in Place

Companies Profiled

Active Network
Active Sports
Affinity Sports
Amer Sports
Aspen Institute
Atheletrax
Bauer
Bear Dev
Blue Sombrero
Catapult
Coach Logic
Cogran
Comcast
Dick’s Sporting Goods
Engage Sports
EZFacility
FiXi Competition Management
Global Payments
HorizonWebRef.com
Hudl
InterContinental Hotels Group IHG
Jevin
Jonas Software
JoomSport
LeagueApps
LeagueLobster
LeagueRepublic
Marriott
mysportsort
NBC
NFL Partnership
Nike
QSTC
RosterBot
Sideline Sports
Sport Engine
Sportlyzer
Sports Facilities Advisory & Sports Facilities Management (SFA | SFM)
Stack Sports
Steel Sports
Swimtopia
Teamer
TeamSideline.com
TeamSnap
Under Armour
Vista Equity Partners Fund IV and Vista Equity Partners Fund III
Wilson
Wooter
YourTeamOnline
Zebra Technologies Sports Solutions Lanyon
Zuluru

Market Reports Center © Copyright 2018 All rights reserved.

wire transfer
HDFC
ssl