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Youth Sports Video Apps: Market Shares, Strategies, and Forecasts, Worldwide, 2019 to 2025


Report Details

Youth Sports Video Apps: Market Shares, Strategies, and Forecasts, Worldwide, 2019 to 2025

SKU WGJAN241901
Category Sports and Fitness
Publisher Wintergreen Research
Pages 303
Published Jan-19
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Description

Worldwide Youth Sports Video Apps market at $228 million market in 2018, is expected to reach $3.4 billion by 2025. A new study Youth Sports Video Apps Markets: Market Shares, Strategy, and Forecasts, worldwide, 2019 to 2025 has 303 pages, 133 tables and figures. Worldwide markets are poised to achieve continuing growth as the advantages brought by using apps for youth sports drive compelling adoption rates, bringing lots of advertising revenue to app vendors.

Demand for youth sports video capability is up as more teams learn how to use video and as more teams are formed. There is a change in the way youth sports is delivered, associations are becoming stronger, team play is embraced as a way to stave of screen time among youth.

Youth sports is changing, moving away from bullying rampant in unorganized sports and toward professionally trained coaches that compliment parent volunteers. All this represents movement in the direction of creating an enjoyable fulfilling experience for a child. Children love teams if they have friends and if they can perform at a level that is satisfying.

This builds self-esteem. Youth sports teams are being created that leverage video apps to provide a quality experience for the youthful participants, coaches, and parents.

Worldwide Youth Sports Video Apps market at $228 million market in 2018, is expected to reach $3.4 billion by 2025.

Key Topics
Youth Sports
Youth development programs
Youth Travel Teams
Youth Sports Software
Recreational League Sports Software
League Software
Youth Sports Coaching
Sports Team Refistration
Sports Wearables
Travel Teams
Team Volunteer Management
Team Flexible payment
Team One tap payment
Sports Software
Club Management
Sports Websites
Sports Technology
Team Roster Software
Team Registration Management
Volunteer Management Software
Flexible payment options.
Youth Sports Team Communication


News/Press Release

Table of Content

Youth Sports Video Apps Executive Summary
21
Google / You Tube / Google Chrome Casting
25
Hudl

25
Youth Sports Video Coaching Market Shares
25
1. Youth Sports Video Apps Market Definition and Market
Dynamics
28
1.1 Value of Video Apps in Youth Sports
28
1.1.1 Parents Tag 2,000 Plays
30
1.2 Video Analysis for Youth Sports Analytics
30
1.2.1 Video Analysis Helps Athlete Development
31
1.2.1 Biofeedback
32
1.2.2 Video Software Features
33
1.3 Youth Sports Smartphone and Tablet Applications
35
1.4 Video Systems
38
1.1.1 5G
38
1.4.1 Youth Sports Video Analytics Branding
38
1.5 All Teams Crunch Numbers
39
2 Youth Sports Video APPs Market Driving Forces and
Market Shares
40
2.1 Sports Video Apps Market Driving Forces
40
2.1.1 “Over-the-Top” (OTT) Video Services
47
2.2 Youth Sports Video APPs Coaching Market Shares
48
2.2.1 Google / You Tube / Google Chrome Casting
53
2.2.2 Hudl
53
2.2.3 Dicks Game Changer
54
2.2.4 Stack Sports
54
2.2.5 TeamSnap
54
2.2.6 Coach Logic
55
2.2.7 Youth Sports Video App Coaching
56
2.2.8 Youth Sports Sharing Video
57
2.2.9 Streaming Media
58
2.2.10 Youth Sports Video Online App, Dollars, Worldwide, 2018
58
2.3 Youth Sports Video App Forecasts
59
2.3.1 Youth Team Sports Apps
65
2.3.2 Youth Sports Markets
66
2.3.3 Youth Team, League, and Tournament Sports Market Segments 2016

68
2.3.4 Youth Sports Registration Fees
72
2.4 Youth Sports Trends
72
2.4.1 Local Recreational Sports Facilities Are Being Developed as Services 74
2.4.2 Youth Sports Video Statistics via Mobile Devices
77
2.4.3 Innovative Game Score Tracking Applications
78
2.5 Team, League, and Tournament Sports Market Driving Forces
80
2.6 Youth Team Sports, Video Regional Market Segments, Dollars, 2017
84
3 Youth Sports Video Systems Description
87
3.1 Youth Sports Video Systems Integration
87
3.2 Youth Sports Video Systems User Metrics
90
4 Video Apps Technology
91
4.1 Video Apps Invaluable Resource in Any Sport
91
4.2 Coach’s Eye
91
4.3 Dartfish
92
4.4 Hudl / Ubersense Coach
92
4.5 BaM Video Delay
92
4.6 RePlay Cam
93
4.7 Selected Youth Sport APPs
93
4.7.1 Android
93
4.7.2 Bonzi
99
4.7.3 TeamSideline App
100
4.7.4 RosterBot
102
4.7.5 ManageYourLeague
103
4.7.6 TeamSnap
104
4.7.7 LeagueApps
106
4.7.8 Sports Illustrated Play
107
4.7.9 Engage Sports
108
4.7.10 SportLoMo
108
4.7.11 DialMyCalls
109
4.7.12 Tips for Keeping Sports Leagues Going
111
4.8 Coach’s Eye and Variety of Apps
111
4.8.1 Pitch Lab
133
4.8.2 Burst
135
4.8.3 Hudl
137
4.8.4 VIDDY
139
4.8.5 Maxmobile2
141
4.8.6 NCSA SPORTS
143
4.8.7 iSCORE BASEBALL
145
4.8.8 GameChanger
147
4.9 Digital Revolution Transforming Youth Sports
148
4.9.1 ScoreStream
148
4.9.2 First Aid App from the American Red Cross
148
4.9.3 Canva’s Sports Certificate Templates
149
4.9.4 Rocky Top Sports World
149
5 Youth Sports Video App Company Profiles
150
5.1 Boxcast
150
5.1.1 BoxCast Pricing
150
5.1.2 Boxcast Revenue
152
5.1.3 Boxcast Real Time Scores
152
5.2 Catapult
158
5.2.1 Catapult Wearable Monitoring Technology
159
5.2.2 Catapult Acquisitions
159
5.2.3 Catapult Revenue
161
5.2.4 Catapult Customers
169
5.3 CineSports
171
5.3.1 CineSports Elevated Filming Gives The Best Depth Perception
172
5.3.2 CineSports Partnered with Swedish Company, Spiideo
172
5.4 Clipcast
172
5.4.1 ClipCast Integration with TeamSnap
174
5.5 Coach Logic
177
5.5.1 Coach Logic
178
5.5.2 Coach Logic Brings Teams Closer Together
182
5.6 Comcast / NBC / Sport Engine
183
5.6.1 Comcast Revenue
183
5.6.2 Comcast Business
183
5.6.3 NBC Sports Group Purchases Sport Ngin
186
5.6.4 NBC Universal / SportsEngine
187
5.6.5 SportsEngine Culture
188
5.7 Dicks / Game Changer
188
5.7.1 Dicks Sporting Goods
191
5.7.2 Dick’s Sporting Goods Revenue
192
5.7.3 Dick’s Net Sales
194
5.8 Fantag
196
5.8.1 Teamsnap Partnership with Fantag
196
5.8.2 Fantag Capturing and Sharing Video from A Game
196
5.9 Formula One
197
5.10 Google You Tube Youth Sports Video
198
5.11 Hudl
198
5.11.1 Hudl Profile: Video Permits Coaches To Improve Team Performance

199
5.11.2 Hudl Acquisitions
200
5.11.3 Hudl Profile
200
5.11.4 Hudl Operation
200
5.11.5 Hudl Revenue Structure: Hudl Revenue and Financing
201
5.11.6 Hudl Clients and Suppliers: Hudl Partnership with Nike, APPs
202
5.11.7 Hudl R&D and Investment
202
5.11.8 Hudl Pricing
203
5.11.9 Hudl Gross Margin
203
5.11.10 Hudl Development and Prospects
203
5.11.11 Hudl Acquisitions Spur Growth
204
5.11.12 Hudl Features and Benefits: Video Review, Team Feedback and
Advanced Analysis Tailored to Team
204
5.11.13 Hudl Video Informed In-Game Decisions
206
5.12 iPhone Team Sport App No.4: ChalkTalk ($4.99)
208
5.13 IPhone Team Sport App No.5 : Game Changer (free)
208
5.14 Klipdraw
209
5.14.1 Klipdraw Moves Players to New Position
210
5.15 Live Barn
212
5.15.1 Live Barn Hassle Free Camera
213
5.15.2 Live Barn Revenue
213
5.15.3 LiveBarn Venue Marketing Portal
216
5.16 Youth Sports Network
222
5.16.1 Sources of Monetization of Youth Live Stream Services:
223
5.17 NAYS
224
5.17.1 NAYS Coach Training and Membership
225
5.17.2 NAYS Functions
226
5.18 NBC Sports
227
5.19 Net Edge Sport Video- Get The Edge!
227
5.20 Newtek
230
5.21 Access Industries / Perform Group
230
5.21.1 Perform / Opta for Broadcasters, Media Brands, Betting Companies 230
5.21.2 Perform / Opta Sport Streaming Platform
232
5.21.3 Access Industries
232
5.22 QSTC
232
5.23 RAMP Holdings
233
5.24 ScoreStream
233
5.25 Sideline Sports
234
5.25.1 Sideline Sports XPS Network
234
5.25.2 Sideline Sports XPS Network for Coaches
236
5.25.3 Sideline Sports Tools
237
5.26 Skype
240
5.27 Spiideo
240
5.27.1 Spiideo Individual vs. Team Sports
242
5.27.2 Spiideo Makes Video a Part of Workflow and Coaching Process 244
5.27.3 Spiiedo Installed Base
245
5.27.4 Spiideo For Individual Sports
249
5.27.5 Spiideo Video Recording and Analysis of Ice Hockey
251
5.28 Sportlyzer
254
5.28.1 Sportlyzer Recurring Revenue
256
5.28.2 Sportlyzer Privately-Held Company
258
5.28.3 Sportlyzer Team Management Software Customers
259
5.28.4 Sportlyzer Team Management Software Is a Seedcamp Company 260
5.29 Sportradar AG
261
5.29.1 Sportradar Sports Betting Services
262
5.29.2 Sportradar Revenue
262
5.30 Sports Reference
263
5.31 Sports Vision Technologies
263
5.32 Stack Sports
264
5.32.1 Stack Sports Profile
268
5.32.2 Stack Sports Operation
269
5.32.3 Stack Sports Revenue
272
5.32.4 Stack Sports Gross Margin
272
5.32.5 Stack Sports Clients and Suppliers
273
5.32.6 Stack Sports Development and Prospects
274
5.32.7 Stack Sports Soccer
275
5.32.8 Stack Sports Development: Is Building Company Through Acquisition

276
5.33 Steel Sports
278
5.34 Synergy Sports
279
5.34.1 Synergy Sports
280
5.34.2 Synergy Market Opportunity: Streaming
280
5.34.3 Synergy Statistics
281
5.34.4 Synergy Basketball Video
282
5.34.5 Synergy Basketball Designed for Coaches By Coaches
283
5.34.6 Synergy Changes The Game
283
5.35 TechSmith
285
5.36 TeamSnap
288
5.36.1 TeamSnap Video Platform
288
5.37 Youth Sports Live
289
5.38 Vista Equity Partners
290
5.38.1 Vista Equity Partners STATS
290
5.38.2 Stats
291
5.38.3 Stats Revenue
293
5.38.4 Active Network (Owned by Vista Capital)
295
5.38.5 Active Sports
295
5.39 Zebra
296
5.39.1 Zebra Data and Company Metrics
296
5.39.2 Zebra Technologies Sports Solutions
297
5.39.3 Zebra / NFL Partnership
299

List of Figures

Figure 1. Youth Sports Video Coaching and Streaming APPs, Market Shares,
Dollars, Worldwide, 2018
18
Figure 2. Youth Sports Video Coaching and Streaming Company Descriptions,
Worldwide, 2018
19
Figure 3. Youth Sports Video Coaching and Streaming Company Descriptions,
Worldwide, 2018, (Continued)
20
Figure 4. Youth Sports Video Coaching and Streaming Company Descriptions,
Worldwide, 2018, (Continued)
21
Figure 5. Youth Sports Video Coaching and Streaming, Market Shares, Dollars,
Worldwide, 2017
24
Figure 6. Youth Sports Video Software Features
30
Figure 7. Market Growth Factors in Youth Sports Video Apps
38
Figure 8. Market Growth in Youth Sports Driving Forces
39
Figure 9. Market Growth in Youth Sports Driving Factors
40
Figure 10. Driving Forces for Market Growth in Community Development Using
Youth Sports
41
Figure 11. Youth Sports Coaching Video Positioning for Strong Growth
42
Figure 12. Youth Sports Coaching Video Team Branded Approach
43
Figure 13. Youth Sports Local, Grounded In Communities
43
Figure 14. Youth Sports Video Coaching and Streaming APPs, Market Shares,
Dollars, Worldwide, 2018
45
Figure 15. Youth Sports Video Coaching and Streaming APPs, Market Shares,
Dollars, Worldwide, 2018
46
Figure 16. Youth Sports Video Coaching and Streaming Company Descriptions,
Worldwide, 2018
47
Figure 17. Youth Sports Video Coaching and Streaming Company Descriptions,
Worldwide, 2018, (Continued)
48
Figure 18. Youth Sports Video Coaching and Streaming Company Descriptions,
Worldwide, 2018, (Continued)
49
Figure 19. Youth Sports Video Coaching App, Dollars, Worldwide, 2018
53
Figure 20. Youth Sports Video Sharing, Dollars, Worldwide, 2018
54
Figure 21. Youth Sports Video Online App, Dollars, Worldwide, 2018
55
Figure 22. Youth Sports Video App Markets, Dollars, Worldwide, 2019-2025 57
Figure 23. Youth Sports Video Apps Markets, Dollars, Worldwide, 2019-2025 58
Figure 24. Youth Sports Video Coaching and Video Sharing Apps, Market
Segments, Dollars, Worldwide, 2019-2025
59
Figure 25. Youth Sports App Video Coaching, Sharing, and Online Interface,
Market Segments, Units and Dollars, Worldwide, 2019-2025
60
Figure 26. Youth Sports Video Apps, Segments, Coaching, Sharing, Online,
Markets, Dollars, Worldwide, 2019-2025
61
Figure 27. Youth Sports Video Apps, Coaching, Sharing, Online, Markets, Percent,
Worldwide, 2019-2025
62
Figure 28. Youth Team Organized Sports Travel Hotel, Motel, Bus, Airfare Market,
and Total, Dollars, Worldwide, 2016
63
Figure 29. Youth Team Organized Sports Travel Hotel, Motel, Bus, Airfare Market,
and Total, Dollars, Worldwide, 2015-2025
64
Figure 30. Youth Team, League, and Tournament Sports Market Segments,
Dollars, Worldwide, 2018
65
Figure 31. Youth Team, League, and Tournament Sports Market Segments,
Dollars, Worldwide, 2016
65
Figure 32. Youth Sports Travel and Facilities Market Segments, Dollars,
Worldwide, 2016
67
Figure 33. Youth Sports Team, League, and Tournament Software Market Shares,
Dollars, Worldwide, 2016
68
Figure 34. Youth and Recreational League Sports Trends
69
Figure 35. Youth Sports Evolution As Part Of The Healthcare Delivery System 70
Figure 36. Samples of New Venues Under Construction $33MM to $85 MM 72
Figure 37. Market Growth Factors in High End Youth Sports Schools and Facilities
77
Figure 38. Market Growth in Youth Sports Driving Forces
78
Figure 39. Monetizing Sports Analytics Market Features
79
Figure 40. Improving Youth Sports Coaching Analytics Features
79
Figure 41. Youth Team, League, and Tournament Sports Software, Apparel,
Equipment, and Facilities Market Segments by Sport, Dollars, 2016
80
Figure 42. Youth Sports Video Regional Market Segments, Dollars, Regional
Market Segments, 2017
82
Figure 43. Youth Sports Video Regional Market Segments, Dollars, Regional
Market Segments, 2017
83
Figure 44. Systems Integration Functions
85
Figure 45. Video Streaming of Youth Sports
85
Figure 46. Android Youth Sports Apps
90
Figure 47. SportLoMo
105
Figure 48. Coach’s Eye
108
Figure 49. Sportz Interactive
110
Figure 50. Variety of Youth Sports Apps
111
Figure 51. BoxCast Pricing
148
Figure 52. Boxcast Real Time Scores Video Display
149
Figure 53. Boxcast Hockey Video Game
150
Figure 54. BoxCast Simultaneous Broadcast
151
Figure 55. Selected Venues for Boxcast TV Broadcast
151
Figure 56. Sample Boxcast Broadcasts
152
Figure 57. Boxcast Enhanced Viewer Analytics
153
Figure 58. Boxcast Available Features
154
Figure 59. Catapult: NHL Technology Reduces Injuries
155
Figure 60. ARR / Catapult Wearables Subscription Growth
161
Figure 61. ARR Catapult Wearables and Video Growth
162
Figure 62. Catapult Vision
163
Figure 63. Catapult Recurring Revenue Drives Revenue Growth
164
Figure 64. Catapult Stack Positioning
165
Figure 65. Catapult Customers
166
Figure 66. CineSports Business Metrics
168
Figure 67. ClipCast Video App Features
171
Figure 68. ClipCast Usability Functions
172
Figure 69. ClipCast Youth Sports Video Tagging
173
Figure 70. Coach Logic Video Analysis Tool Features
175
Figure 71. Coach Logic Sports Video Functions
176
Figure 72. Coach Logic Sports Video Features
177
Figure 73. Coach Logic Features
178
Figure 74. Coach Logic Player Development Functions
179
Figure 75. Coach Logic Video Analysis
179
Figure 76. Comcast Technology Initiatives
182
Figure 77. NBC Sports SportsEngine Partners
184
Figure 78. Game Changer Calendar, RSVP, Chat
186
Figure 79. Game Changer App Sports Supported
187
Figure 80. Game Changer App Sports Partners
188
Figure 81. Hudl Video Code Customization
202
Figure 82. Hudl Better Game Film: No Cameraman Required
203
Figure 83. Hudl Systems Integration Functions
205
Figure 84. Klipdraw Image Moves a Player To A New Position In The Playing Field
207
Figure 85. Live Barn Venue Totals:
211
Figure 86. LiveBarn Venue Pricing
211
Figure 87. LiveBarn Channels, Broadcasts, Hours Available, Total Hours Broadcast
212
Figure 88. LiveBarn Revenue, 2017
212
Figure 89. Livebarn Recent Milestones
213
Figure 90. Live Barn Venue Map
214
Figure 91. LiveBarn Channels in Massachusetts Total
215
Figure 92. Massachusetts Live Hockey Youth Sports Streaming, 56 Channels 215
Figure 93. Youth Sports Network Funding Status and Goal
219
Figure 94. Sources of Monetization of Youth Live Stream Services
220
Figure 95. Sources of Monetization of Youth Live Stream Services
221
Figure 96. NAYS Functions
223
Figure 97. Perform / Opta Target Markets for Providing Official Data
228
Figure 98. Sideline Sports XPS Network Functions
232
Figure 99. Sideline Sports XPS Network for Coaches
233
Figure 100. Sideline Sports Clients by Category And Sport
235
Figure 101. Spiideo Upgrading Sports Video Recording System
237
Figure 102. Sports Video Coaching Parameters
239
Figure 103. Spiideo Video Recording And Analysis Platform at Quinnipiac
University Athletics
243
Figure 104. Spiideo System at Quinnipiac University Athletics Sports Using Video
Coaching Technology
244
Figure 105. USL Tampa Bay Rowdies Soccer Using Spiideo for Video Capturing and
Analysis 244
Figure 106. Spiideo System Components
245
Figure 107. Spiideo Efficient, Detailed Analysis Of Practice And Competition 247
Figure 108. Spiideo Virtual Panorama System Advantages
248
Figure 109. Spiideo Video Recording and Analysis of Ice Hockey
249
Figure 110. Spiideo Sking
251
Figure 111. Sportlyzer Team Management Software Pricing
251
Figure 112. Sportlyzer Team Management Software Features
252
Figure 113. Sportlyzer Monthly Recurring Revenue
254
Figure 114. Sportlyzer Total Registered Clubs
255
Figure 115. Sportlyzer Market Exit Strategy
256
Figure 116. Sportlyzer Sports Company Metrics
257
Figure 117. Sportlyzer Sports Customers
258
Figure 118. Stack Sports Game Video Analytics
262
Figure 119. Stack Sports Software Features
265
Figure 120. Stack Sports Brands
267
Figure 121. Stack Sports Clients and Suppliers
270
Figure 122. Stack Sports Target Markets
271
Figure 123. Stack Sports Soccer Structure
272
Figure 124. Stack Sports Software Competitive Advantage
274
Figure 125. TechSmith Video Analysis
282
Figure 126. TechSmith Video Content
283
Figure 127. TechSmith Coach's Eye
284
Figure 128. Stats Sports Partners
289
Figure 129. Stats Partners
291
Figure 130. Zebra Data and Company Metrics
294
Figure 131. Zebra Net Sales
294
Figure 132. Zebra Technologies RFID Sports Positioning
295
Figure 133. Zebra Has One Million RFID Tags in Place
296

Companies Profiled

Compnaies Profiled
Google / YouTube / Twitch
Hudl
Stack Sports
Catapault
TeamSnap
Sportylzer
Zebra
Coach Logic
Spiideo

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